Name: Des
Contact Info:
deathdesu, also Macrocosmsays @ AIM
Other Characters Played: None
Requested apartment: I'd like him to be placed with the Ryou Bakura apping in this round!
Character Name: "Beat", real name Daisukenojo Bito
Canon: The World Ends With You
Canon Point: Week 2, also with previous game history from
murdermanor
Background/History: Wiki Link
Previous Game History:
Beat spent ten weeks involuntarily competing in a murder mystery game show that was an expy of Dangan Ronpa (Kill people for fabulous prizes, get executed symbolically if you fail.) Among his fellow contestants, he made very few close relationships, although he was liked by pretty much everyone despite being much angstier than usual from his week 2 canon point. Motivated by his desire to save Rhyme, he was forced to exercise much more caution than he normally would have in canon due to the dangerous situation which also favored those more intelligent than he was. He also gained some experience with solving mysteries, as each week they would have to solve the week's murder - Beat actually showed some good intuition in the cases, occasionally figuring out what a killer might have done. He was also a suspect twice, so he had to defend himself each time.
Outside of the deadly trials, Beat spent most of his time in the castle either brooding on the rooftop or doing his best to thwart the killers and the game. He worked with Stiles a lot to do things like disposing of all the poison in the house. Oftentimes he showed true intuition, such as stumbling upon the most well-hidden secret passage in the game through dogged pursuit of a stupid hunch. After that, he tried to find more passages.
Unfortunately, he still wasn't very bright and so this worked against him. In the seventh week of the game, Kaoru Nagumo tricked him with a false clue that lead him to believe drinking from a wineglass in the chapel would unlock another passage. This wine was actually laced with Ochimizu, a potion that sent him into a mindless, bloodthirsty rage. While under the effects of the Ochimizu, May Chang was set up to arrive on the scene, and he attacked to try and kill her - a skilled fighter, she killed him in self defense with her kunai, which set off a convoluted series of events where Gundam tampered with the scene to frame himself for the crime so that May's life would be spared. However, the group caught the true killer, Kaoru, and he and Beat wound up in the "graveyard" together.
The graveyard was actually a theater, where those who were killed in the game existed as something neither dead nor alive. From there, they had to vote on people to sponsor to keep the game show going, because if the show tanked they wouldn't be able to come back to life. Beat participated where he had to in this, but spent most of the graveyard trying to take revenge on Kaoru. Naturally, though, he was dealing with a lot of guilt from being stupid enough to drink from the chalice and for attacking a nine year old girl. Beat's really a soft hearted guy, and everything he does is for his little sister, so she was pretty much the last person in the world he would have wanted to target. But he kind of just funneled that into hate toward his killer and Tom and Jerry chase scene antics.
In the end, the living players in the game managed to find the true mastermind, Felicia Marlow, and return the dead to life. There was a limited amount of people they could bring back, but Beat was among them and was supposed to return home to the Reaper's Game and rescue his sister once and for all. However, it's implied that in the sequel,
cravencastle, this is not what ended up happening. I may canon update him when there's more info.
Personality:
Beat is a skater kid/tough guy/street-talker with a loud mouth and a great big heart. He is very much a feeler, and very much not a thinker. Beat's temper is like a bull's, in that he'll yell and charge with only a little provocation. In other words, it's easy to rile him up, though it's somewhat unpredictable because he might not realize he's being made fun of, or on the other hand, he might jump to conclusions over innocuous statements. But the sure-fire way to get him to charge at you is calling him by his full name, "Daisukenojo Bito," instead of his nickname, "Beat." As I understand, the translation of the kanji makes it kind of a flowery, sissy name. He protests this violently, but in fact, he's a big softy deep down and he's not terribly subtle about it. He also tends to be jovial most of the time, as long as no one is pushing his buttons. He is quick to accept offers of friendship and is fairly open about what he's feeling. He's also just as materialistic as the stereotypical teenager, as evidenced by him going out of his way to collect rare fashionable items (both his hat and the necklace he bought for Rhyme are described to be this), and also in the manga, he pokes fun at Neku for having an outdated cellphone.
He can hold a grudge; anyone that was rude to him or those close to him will be remembered and openly disliked, but only up until they make it up to him somehow. This applies to bigger situations too, and that's why even though Kariya and Uzuki erased Rhyme, he doesn't seem to hate them afterwards; because they were also the ones who told him how he could bring her back, when they could have just erased him on the spot for coming up to them. Beat can be thoughtful of others such as including Joshua in the list of people he'd like to save in week 3, even though at the time he didn't even know him beyond the fact that he had been Neku's partner and it was Reaper Beat's job to erase him.
Also, like many TWEWY characters, Beat has a habit of giving people quick, obvious nicknames - for example "Phones" is Neku since he's always wearing headphones, "Lolipop" is Kariya since he always has candy, etc. This is due in part to the fact that most characters in TWEWY have not been introduced, but even after they have, the nicknames stick on long after, so if you want to avoid one, you'd better introduce yourself fast.
Before the beginning of the game's events, Beat was a lazy, delinquent kid without any dreams, fighting with his parents often. Although he loved his sister Rhyme, he hated her pity, and so he pushed her away and was cold and distant. And so he was like Neku in the sense of having small horizons, always seeming to take a step back. However, he began to develop immediately as a result of his and Rhyme's lost entry fees in the game; Beat's was Rhyme's memories of him, showing how much he actually did care for her, and he immediately stopped taking his little sister for granted. Rhyme's was her dreams, which caused their roles to reverse when Beat pretended to have a dream of being the world's greatest skateboarder. In trying to follow her example to show it to her, he took a leadership role for what was probably the first time. Which was a good thing for him! But unfortunately, he is a terrible leader; he just goes full throttle and nobody can keep up with him, plus he's embarrassingly stupid, and Rhyme being erased was basically a result of him not looking where he leapt - she pushed him out of the way of a noise attack because (with her loss of dreams) she thought he had more to live for, and he carried that guilt with him for the rest of the game. He tends to dwell on his mistakes.
Although Beat is a protagonist and has a strong sense of fairness and justice, he's not hesitant to walk on the dark side to reach his goals. When his sister Rhyme is erased, he believes he does not deserve to come back to life without bringing her back with him, and so he joins the Reapers to gain the information on how to go about doing that. Since the condition was "Destroy your former friends," he hopped right to it, attacking Neku with the full force of his newly gained Reaper powers. However, despite pulling no punches in the actual battle, he ultimately quit because they were too weak - showing that he is an honorable person even under these circumstances. He also refused to erase any other players that he wasn't specifically ordered to, even though a Reaper's lifespan is intrinsically dependent on the "points" gained from doing so. This shows that he is kind, but also reinforces what I've been saying all along about him rushing into things without thinking. There's also the fact that he was even willing to shoot for the Composer's chair to bring Rhyme back, which is in stark contrast to his former lack of ambition and distant stance toward her - the Composer is basically Shibuya's God, so you can't get much more ambitious than that. What he learned from the game is not to let anything in life stop him.
As Beat is the type who wears his heart on his sleeve, his relationships with others are fairly straightforward. What you see is what you get. In the game, he made a pleasant acquaintance with Shiki, and had to rebuild his relationship with Rhyme from scratch. However, it was with Neku that he was able to truly change. They both saved each other's lives, after all - Beat saved Neku by turning to his aid when the Reapers tried to rob him of a partner, and Neku motivated Beat when his remaining life was fading and he was about to give up. Neku is the only character that Beat confessed his hard family life to. By the end, Beat saw him as more than just partners - they were friends. Functionally speaking, Neku also somewhat took over Rhyme's previous role of pacifying Beat before he could do anything too crazy, although Rhyme was much better at it.
Abilities/Powers:
Prior to and after the Reaper's Game, Beat had no supernatural powers whatsoever. During the game, he had the ability to use psychs, or imagination-based attacks.
As a player, he used a pin called "Respect," which was a shockwave type that he used to reinforce a skateboard into a weapon. He also had the ability to make a pact with another person, which linked their vitalities together and created a shared light puck that strengthened their attacks but had to be passed between each other. He could also gain fusion attacks with that partner by having them play a card game similar to Poker.
An example of his basic gameplay and his first two fusion attacks.
He was a Reaper for a week, which gave him a pair of wings that he could use to fly and a different set of abilities. It also presumably added some Darkness flavor to his attacks, as his shockwaves as a Reaper were purple in color. He had moves such as:
* A combo where he spun in place on his board to kick up a small wave of energy from the ground, which he could chain up to two times.
* Leaping up into the air, then slamming straight down, thus creating a medium-size shockwave in a circle out from him.
* Charging forward at high velocity with an energy barrier around him. (It should be noted that Reaper Beat was damn fast in general, leaving behind afterimages when charging, dashing, jumping, etc.)
* He had the ability to summon and throw a sort of red shuriken, that looked like three crescents back to back. They're huge, about as tall as a character's torso, but slow. He could throw up to four at a time.
* He could also make a sort of shadow copy of himself to fight two people at once. The copy does everything the original does.
For some visuals, watch this LP at about 2:48 on. The abilities he had throughout Murder Manor and therefore in Haven will include the Reaper ones, as he was taken from a week 2 canonpoint.
Items/Weapons: He'll be bringing his skateboard, psych pins that cover his abilities, and ... that's it! That's all he had in murder manor.
Sample Entry: Murder Manor Sample from after he died....
Sample Entry Two: An old sample from Route 29.
Contact Info:
Other Characters Played: None
Requested apartment: I'd like him to be placed with the Ryou Bakura apping in this round!
Character Name: "Beat", real name Daisukenojo Bito
Canon: The World Ends With You
Canon Point: Week 2, also with previous game history from
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Background/History: Wiki Link
Previous Game History:
Beat spent ten weeks involuntarily competing in a murder mystery game show that was an expy of Dangan Ronpa (Kill people for fabulous prizes, get executed symbolically if you fail.) Among his fellow contestants, he made very few close relationships, although he was liked by pretty much everyone despite being much angstier than usual from his week 2 canon point. Motivated by his desire to save Rhyme, he was forced to exercise much more caution than he normally would have in canon due to the dangerous situation which also favored those more intelligent than he was. He also gained some experience with solving mysteries, as each week they would have to solve the week's murder - Beat actually showed some good intuition in the cases, occasionally figuring out what a killer might have done. He was also a suspect twice, so he had to defend himself each time.
Outside of the deadly trials, Beat spent most of his time in the castle either brooding on the rooftop or doing his best to thwart the killers and the game. He worked with Stiles a lot to do things like disposing of all the poison in the house. Oftentimes he showed true intuition, such as stumbling upon the most well-hidden secret passage in the game through dogged pursuit of a stupid hunch. After that, he tried to find more passages.
Unfortunately, he still wasn't very bright and so this worked against him. In the seventh week of the game, Kaoru Nagumo tricked him with a false clue that lead him to believe drinking from a wineglass in the chapel would unlock another passage. This wine was actually laced with Ochimizu, a potion that sent him into a mindless, bloodthirsty rage. While under the effects of the Ochimizu, May Chang was set up to arrive on the scene, and he attacked to try and kill her - a skilled fighter, she killed him in self defense with her kunai, which set off a convoluted series of events where Gundam tampered with the scene to frame himself for the crime so that May's life would be spared. However, the group caught the true killer, Kaoru, and he and Beat wound up in the "graveyard" together.
The graveyard was actually a theater, where those who were killed in the game existed as something neither dead nor alive. From there, they had to vote on people to sponsor to keep the game show going, because if the show tanked they wouldn't be able to come back to life. Beat participated where he had to in this, but spent most of the graveyard trying to take revenge on Kaoru. Naturally, though, he was dealing with a lot of guilt from being stupid enough to drink from the chalice and for attacking a nine year old girl. Beat's really a soft hearted guy, and everything he does is for his little sister, so she was pretty much the last person in the world he would have wanted to target. But he kind of just funneled that into hate toward his killer and Tom and Jerry chase scene antics.
In the end, the living players in the game managed to find the true mastermind, Felicia Marlow, and return the dead to life. There was a limited amount of people they could bring back, but Beat was among them and was supposed to return home to the Reaper's Game and rescue his sister once and for all. However, it's implied that in the sequel,
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Personality:
Beat is a skater kid/tough guy/street-talker with a loud mouth and a great big heart. He is very much a feeler, and very much not a thinker. Beat's temper is like a bull's, in that he'll yell and charge with only a little provocation. In other words, it's easy to rile him up, though it's somewhat unpredictable because he might not realize he's being made fun of, or on the other hand, he might jump to conclusions over innocuous statements. But the sure-fire way to get him to charge at you is calling him by his full name, "Daisukenojo Bito," instead of his nickname, "Beat." As I understand, the translation of the kanji makes it kind of a flowery, sissy name. He protests this violently, but in fact, he's a big softy deep down and he's not terribly subtle about it. He also tends to be jovial most of the time, as long as no one is pushing his buttons. He is quick to accept offers of friendship and is fairly open about what he's feeling. He's also just as materialistic as the stereotypical teenager, as evidenced by him going out of his way to collect rare fashionable items (both his hat and the necklace he bought for Rhyme are described to be this), and also in the manga, he pokes fun at Neku for having an outdated cellphone.
He can hold a grudge; anyone that was rude to him or those close to him will be remembered and openly disliked, but only up until they make it up to him somehow. This applies to bigger situations too, and that's why even though Kariya and Uzuki erased Rhyme, he doesn't seem to hate them afterwards; because they were also the ones who told him how he could bring her back, when they could have just erased him on the spot for coming up to them. Beat can be thoughtful of others such as including Joshua in the list of people he'd like to save in week 3, even though at the time he didn't even know him beyond the fact that he had been Neku's partner and it was Reaper Beat's job to erase him.
Also, like many TWEWY characters, Beat has a habit of giving people quick, obvious nicknames - for example "Phones" is Neku since he's always wearing headphones, "Lolipop" is Kariya since he always has candy, etc. This is due in part to the fact that most characters in TWEWY have not been introduced, but even after they have, the nicknames stick on long after, so if you want to avoid one, you'd better introduce yourself fast.
Before the beginning of the game's events, Beat was a lazy, delinquent kid without any dreams, fighting with his parents often. Although he loved his sister Rhyme, he hated her pity, and so he pushed her away and was cold and distant. And so he was like Neku in the sense of having small horizons, always seeming to take a step back. However, he began to develop immediately as a result of his and Rhyme's lost entry fees in the game; Beat's was Rhyme's memories of him, showing how much he actually did care for her, and he immediately stopped taking his little sister for granted. Rhyme's was her dreams, which caused their roles to reverse when Beat pretended to have a dream of being the world's greatest skateboarder. In trying to follow her example to show it to her, he took a leadership role for what was probably the first time. Which was a good thing for him! But unfortunately, he is a terrible leader; he just goes full throttle and nobody can keep up with him, plus he's embarrassingly stupid, and Rhyme being erased was basically a result of him not looking where he leapt - she pushed him out of the way of a noise attack because (with her loss of dreams) she thought he had more to live for, and he carried that guilt with him for the rest of the game. He tends to dwell on his mistakes.
Although Beat is a protagonist and has a strong sense of fairness and justice, he's not hesitant to walk on the dark side to reach his goals. When his sister Rhyme is erased, he believes he does not deserve to come back to life without bringing her back with him, and so he joins the Reapers to gain the information on how to go about doing that. Since the condition was "Destroy your former friends," he hopped right to it, attacking Neku with the full force of his newly gained Reaper powers. However, despite pulling no punches in the actual battle, he ultimately quit because they were too weak - showing that he is an honorable person even under these circumstances. He also refused to erase any other players that he wasn't specifically ordered to, even though a Reaper's lifespan is intrinsically dependent on the "points" gained from doing so. This shows that he is kind, but also reinforces what I've been saying all along about him rushing into things without thinking. There's also the fact that he was even willing to shoot for the Composer's chair to bring Rhyme back, which is in stark contrast to his former lack of ambition and distant stance toward her - the Composer is basically Shibuya's God, so you can't get much more ambitious than that. What he learned from the game is not to let anything in life stop him.
As Beat is the type who wears his heart on his sleeve, his relationships with others are fairly straightforward. What you see is what you get. In the game, he made a pleasant acquaintance with Shiki, and had to rebuild his relationship with Rhyme from scratch. However, it was with Neku that he was able to truly change. They both saved each other's lives, after all - Beat saved Neku by turning to his aid when the Reapers tried to rob him of a partner, and Neku motivated Beat when his remaining life was fading and he was about to give up. Neku is the only character that Beat confessed his hard family life to. By the end, Beat saw him as more than just partners - they were friends. Functionally speaking, Neku also somewhat took over Rhyme's previous role of pacifying Beat before he could do anything too crazy, although Rhyme was much better at it.
Abilities/Powers:
Prior to and after the Reaper's Game, Beat had no supernatural powers whatsoever. During the game, he had the ability to use psychs, or imagination-based attacks.
As a player, he used a pin called "Respect," which was a shockwave type that he used to reinforce a skateboard into a weapon. He also had the ability to make a pact with another person, which linked their vitalities together and created a shared light puck that strengthened their attacks but had to be passed between each other. He could also gain fusion attacks with that partner by having them play a card game similar to Poker.
An example of his basic gameplay and his first two fusion attacks.
He was a Reaper for a week, which gave him a pair of wings that he could use to fly and a different set of abilities. It also presumably added some Darkness flavor to his attacks, as his shockwaves as a Reaper were purple in color. He had moves such as:
* A combo where he spun in place on his board to kick up a small wave of energy from the ground, which he could chain up to two times.
* Leaping up into the air, then slamming straight down, thus creating a medium-size shockwave in a circle out from him.
* Charging forward at high velocity with an energy barrier around him. (It should be noted that Reaper Beat was damn fast in general, leaving behind afterimages when charging, dashing, jumping, etc.)
* He had the ability to summon and throw a sort of red shuriken, that looked like three crescents back to back. They're huge, about as tall as a character's torso, but slow. He could throw up to four at a time.
* He could also make a sort of shadow copy of himself to fight two people at once. The copy does everything the original does.
For some visuals, watch this LP at about 2:48 on. The abilities he had throughout Murder Manor and therefore in Haven will include the Reaper ones, as he was taken from a week 2 canonpoint.
Items/Weapons: He'll be bringing his skateboard, psych pins that cover his abilities, and ... that's it! That's all he had in murder manor.
Sample Entry: Murder Manor Sample from after he died....
Sample Entry Two: An old sample from Route 29.