App for
savetheearth
Jul. 1st, 2013 05:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC Information:
Name: Des
Are you over 15? Yes
Contact: Macrocosm says on AIM, or else
IC Information:
Name: Daisukenojo Bito
Canon: The World Ends With You
Age: 15
Preincarnation Appearance: Here you go!
Any differences: Nope, he looks just like that.
Preincarnated History: A wiki link should do!
When we are first introduced to Beat, it is in the first week of the Reaper's Game - a survival-of-the-fittest test of the imagination for dead kids with the prize of a second chance at life. Beat had died while trying to rescue his sister Rhyme from a car that was speeding toward them, only to wake up in the Game and find her there: as another Player, without any memory of him. She was lamenting her lack of a dream and about to give up on coming back to life without ever having tried, so Beat became her partner and made up a lie about wanting to become the world's great skateboarder in order to inspire and motivate her. Together they set out to win the Reaper's Game, though on the first day they were detained from completing the first mission when a Reaper named Uzuki ambushed them.
Upon meeting Neku and Shiki, Rhyme tried to help them out by giving them pins and teaching them how to use their phones for the game, but Neku reacted incredibly coldly to the notion of teaming up with them. This made Beat rather ticked off at him, and so he and Rhyme worked by themselves instead - though they kept crossing paths with the other team. By the fourth day, they finally were able to hang out as a group. Darkness loomed ahead, however. Using an easy mission as bait, Uzuki and Kariya lured Beat into a trap, and Rhyme had to push him out of the way of a shark Noise. Much like their initial death, Rhyme ended up getting erased, with Beat's life soon to follow due to the conditions of the game pacts. He was rescued by the game's Producer, Sanae Hanekoma, who took him to his coffee shop while Neku and Shiki finished off the Noise. Hanekoma transformed Rhyme's soul into a pin so that Beat could pact with it, but he still had no way to fight so he was supposed to stay in the safety of the shop. Instead, Beat took a huge risk and sought out the two Reapers from before to ask them how to use the pin. They reminded him that they could erase him at any moment, but must have decided to be helpful, as when the boss was defeated and victory was nigh, Beat asked to join the Reapers, to the shock of his former friends. His request was granted, and that was the end of week 1.
During Week 2, he used his brand new Reaper abilities to summon Rhyme's soul in the form of a flying squirrel Noise. He was given the order to erase Neku and his partner, and so what little we saw of him, he was attacking, each time with full force. However, the first time he backed off in the middle because they were 'too weak.' Another time, he dropped Rhyme's necklace that he had bought for her. Neku tried to return it in the middle of another of their fights, and he ended up taking it and storming off. In the end he didn't complete that mission, and so his second week was mostly fruitless.
At the beginning of the third week, all of the other Players were taken as Neku's entry fee, in a trap by the Conductor to ensure his victory. Beat, fed up with the Reapers' underhanded tactics, formed an illegal pact with Neku and betrayed the Reapers to become his partner, and in so doing revealed that he had always hated the way they did things. That week's Game Master, Konishi, then took Rhyme's pin hostage as his entry fee, informing him that he was demoted to Player and because he'd failed to gain any 'points' in week 2, he would disappear from existence in a matter of days. She challenged them to a game of hide and seek, and concealed herself inside of Beat's shadow so they wouldn't be able find her. However, he was determined to prevail, not only to beat Konishi's game but to overthrow the Composer so that he wouldn't disappear and could rescue Rhyme. They spent that week interacting with the Reapers, many of whom gave them keypins to enter forbidden areas as they searched (frantically in Beat's case) for Konishi. They also found that things were seriously off in Shibuya, as when they scanned people to read their minds, everyone was thinking just one identical phrase. Beat assumed that the nefarious doings, and the identity of the Composer, were all of the artist CAT, since the pins using his designs were the cause of the mind control. Neku informed Beat that Hanekoma is CAT, to Beat's surprise, but he insisted that Hanekoma must be the Composer then. The matter was not resolved at that point.
Even the Reapers were affected by the O-Pins, and they began attacking them relentlessly under the effects of mind control, forcing Beat and Neku to erase them. Uzuki and Kariya were likewise affected, but Beat stopped Neku from finishing them off, returning their mercy from before and saying they aren't bad people.
During all of this, Beat came across a memorial that was set up for he and Rhyme, and revealed to Neku that he came from a somewhat troubled home life; always fighting with his parents over grades, the only support he got was from his sister. However, this too began to frustrate him, as he felt that she pitied him. He became distant from Rhyme until the day when he ran away from home after a fight, leading to both of their deaths by a speeding car. Neku gave him a pretty encouraging speech about not letting others hold him back, going the distance and not living with regret.
They later found that Hanekoma's coffee shop, WildKat, had been ransacked, and were uncertain what that meant for their theories. However, using Joshua's phone (which can snap pictures of the past), they found an image of Hanekoma hiding something in the shop. When they checked the hiding place, they found a letter and the keypin to the Shibuya River, where the Composer resides. However, before they could investigate the area, they crossed paths with Sho Minamimoto, who was the ransacker. They fought him, but he ended up taking off in the middle of it, apparently having gotten what he wanted.
The final day, Beat was beginning to fade away, so they hurried to the River and found that the wall was smashed open by Minamimoto. They ventured inside and received a mysterious text message informing them of Konishi's weaknesses (it all but told them she was hiding in Beat's shadow too, but they didn't notice.) Anyway, they caught up with Minamimoto again, and he pointed it out for them because Konishi was blocking him with a barrier. Konishi struck a deal with Minamimoto and let him through, then attacked Beat and Neku. They grabbed Rhyme's pin from her during the fight, and used its power to finish her off. As she was fading, she taunted Beat, implying that even if he brought Rhyme back, she wouldn't love him since that was HIS entry fee. Hers was something else, so he must not have been very dear to her in the first place. He decided to ignore that for the time being and pressed on with Neku.
Since Konishi was defeated, Shiki appeared with them in the Trail of the Bygone, as she was part of Neku's entry fee that was then returned. They also found Minamimoto's body, ironically crushed beneath a pile. Beat thinks they're lucky they don't have to fight him.
They proceeded to the Dead God's Pad, where the Conductor, Kitaniji, was waiting for them. He attacked them, seizing control of Shiki's mind and using her as another weapon. Beat begged for forgiveness as he was about to erase her, but Neku shouted at him to stop... just as she fired a killing blow toward him, which Beat leapt in front of. Both of them were knocked out cold, leaving Neku to journey on alone. Basically all they miss is Kitaniji's speech, explaining his motives to Neku. He was unable to brainwash him, however, and Beat and Shiki arrived in time to help defeat him. Then Joshua came back, and began taunting Kitaniji - determined to win, he then took all three of Neku's partners hostage in an even bigger boss fight. Neku defeated that as well, and Joshua proclaimed his victory......Which means he could erase Shibuya then. Joshua used Shiki and Beat to prove to Neku that he was the Composer, explained everything behind the scenes that happened, and challenged Neku to one more game: a duel with guns. Neku was unable to shoot, so he lost
Despite all this, Joshua revived everyone and left the city be. Beat, Rhyme, Neku and Shiki all met up at Hachiko and became friends in real life.
Reincarnated History:
Beat is a Locke City native and the middle child of a mixed Caucasian-Japanese family. Mrs. Bito works for a company that manufactures such painfully mundane objects as "cereal varnish", and Mr. Bito works for ThunderCorp. (Of course, Beat has had absolutely no interest in their work, save for whether or not it can put dinner on the table.)
He has two sisters, Chigusa the elder and Mikasa the younger, and being the only son meant that he'd often have to compromise with their needs instead of getting what he wanted. Acting out only served to net him the most negative attention of the three. Beat started to become more individualistic as a result, more likely to go out than spend quality time at home. He made friends with other kids on his street, who were mostly interested in skateboarding, a hobby that he quickly embraced.
Soon it became a habit just loitering around town with whatever teenagers were about. Sometimes his older sister would join him and they'd tour Locke City looking for interesting shops. On other occasions he'd run into Neku Sakuraba, with whom he also shared a few middle school classes. They were mostly just acquaintances, not having much in common besides that. After all, middle school was one of the worst periods in Beat's academic history. He would often get in rows with his parents over grades and attendance, a problem that would persist into high school.
However, things are looking up in his current year. Beat was able to join the football team as a running back, and it's improved his work ethic somewhat, if at least because he has a Coach breathing down his neck to keep up his grades to stay on the team. It's also allowed him to become a little closer to Mikasa, whose marching band activities naturally coincide with his football games, and so he's come to appreciate her support.
First Echo: When he was in biology lab, a large frog jumped onto him when he was supposed to be dissecting it. It looked just like how a Dixiefrog would attack. This is important as this was likely the first type of Noise he and Rhyme fought since they're the tutorial noise and they're everywhere. He earns Your Cap for his trouble.
Preincarnation Personality:
Beat is a skater kid/tough guy/street-talker with a loud mouth and a great big heart. He is very much a feeler, and very much not a thinker. Beat's temper is like a bull's, in that he'll yell and charge with only a little provocation. In other words, it's easy to rile him up, though it's somewhat unpredictable because he might not realize he's being made fun of, or on the other hand, he might jump to conclusions over innocuous statements. But the sure-fire way to get him to charge at you is calling him by his full name, "Daisukenojo Bito," instead of his nickname, "Beat." As I understand, the translation of the kanji makes it kind of a flowery, sissy name. He protests this violently, but in fact, he's a big softy deep down and he's not terribly subtle about it. He also tends to be jovial most of the time, as long as no one is pushing his buttons. He is quick to accept offers of friendship and is fairly open about what he's feeling. He's also just as materialistic as the stereotypical teenager, as evidenced by him going out of his way to collect rare fashionable items (both his hat and the necklace he bought for Rhyme are described to be this), and also in the manga, he pokes fun at Neku for having an outdated cellphone.
He can hold a grudge; anyone that was rude to him or those close to him will be remembered and openly disliked, but only up until they make it up to him somehow. This applies to bigger situations too, and that's why even though Kariya and Uzuki erased Rhyme, he doesn't seem to hate them afterwards; because they were also the ones who told him how he could bring her back, when they could have just erased him on the spot for coming up to them. Beat can be thoughtful of others such as including Joshua in the list of people he'd like to save in week 3, even though at the time he didn't even know him beyond the fact that he had been Neku's partner and it was Reaper Beat's job to erase him.
Also, like many TWEWY characters, Beat has a habit of giving people quick, obvious nicknames - for example "Phones" is Neku since he's always wearing headphones, "Lolipop" is Kariya since he always has candy, etc. This is due in part to the fact that most characters in TWEWY have not been introduced, but even after they have, the nicknames stick on long after, so if you want to avoid one, you'd better introduce yourself fast.
Before the beginning of the game's events, Beat was a lazy, delinquent kid without any dreams, fighting with his parents often. Although he loved his sister Rhyme, he hated her pity, and so he pushed her away and was cold and distant. And so he was like Neku in the sense of having small horizons, always seeming to take a step back. However, he began to develop immediately as a result of his and Rhyme's lost entry fees in the game; Beat's was Rhyme's memories of him, showing how much he actually did care for her, and he immediately stopped taking his little sister for granted. Rhyme's was her dreams, which caused their roles to reverse when Beat pretended to have a dream of being the world's greatest skateboarder. In trying to follow her example to show it to her, he took a leadership role for what was probably the first time. Which was a good thing for him! But unfortunately, he is a terrible leader; he just goes full throttle and nobody can keep up with him, plus he's embarrassingly stupid, and Rhyme being erased was basically a result of him not looking where he leapt - she pushed him out of the way of a noise attack because (with her loss of dreams) she thought he had more to live for, and he carried that guilt with him for the rest of the game. He tends to dwell on his mistakes.
Although Beat is a protagonist and has a strong sense of fairness and justice, he's not hesitant to walk on the dark side to reach his goals. When his sister Rhyme is erased, he believes he does not deserve to come back to life without bringing her back with him, and so he joins the Reapers to gain the information on how to go about doing that. Since the condition was "Destroy your former friends," he hopped right to it, attacking Neku with the full force of his newly gained Reaper powers. However, despite pulling no punches in the actual battle, he ultimately quit because they were too weak - showing that he is an honorable person even under these circumstances. He also refused to erase any other players that he wasn't specifically ordered to, even though a Reaper's lifespan is intrinsically dependent on the "points" gained from doing so. This shows that he is kind, but also reinforces what I've been saying all along about him rushing into things without thinking. There's also the fact that he was even willing to shoot for the Composer's chair to bring Rhyme back, which is in stark contrast to his former lack of ambition and distant stance toward her - the Composer is basically Shibuya's God, so you can't get much more ambitious than that. What he learned from the game is not to let anything in life stop him.
As Beat is the type who wears his heart on his sleeve, his relationships with others are fairly straightforward. What you see is what you get. In the game, he made a pleasant acquaintance with Shiki, and had to rebuild his relationship with Rhyme from scratch. However, it was with Neku that he was able to truly change. They both saved each other's lives, after all - Beat saved Neku by turning to his aid when the Reapers tried to rob him of a partner, and Neku motivated Beat when his remaining life was fading and he was about to give up. Neku is the only character that Beat confessed his hard family life to. By the end, Beat saw him as more than just partners - they were friends. Functionally speaking, Neku also somewhat took over Rhyme's previous role of pacifying Beat before he could do anything too crazy, although Rhyme was much better at it.
Any differences: Without the experiences from canon, he'll act more in the way he was described pre-canon. He'll be the type to take things at his own pace, and he'll be less likely to get fired up over serious matters - for example I expect that, until something affects him personally, he won't be too interested in ~saving the earth~. He won't have week 2 Beat's conviction to become something he hates in order to meet an end, either.
At the same time, though, he'll still be a bit more generally motivated than his canon self was during that stage because of his involvement in football giving him at least some semblance of direction. Pre-canon preincarnation Beat would view his own future a lot more grimly than this Beat would. Being on a team gets him his share of recognition and helps with self esteem, so while either version talks a big game, I'd say he has more actual confidence than canon Beat does.
His views on family are also different than pre-canon pre-incarnation Beat, who could be said to have been thoroughly fed up with and disconnected from his entire family. Though there are still lots of tense situations over grades, his parents aren't as strict, so they are more likely to make up after a fight. Therefore his relationships in general would be warmer.
Also, it's worth noting that while their mixed-nationality parents tend to meet halfway in terms of which cultural things they teach their kids, Beat tends to lean completely Americanized in order to fit in better at school. It probably wouldn't be immediately obvious to others that he's part Japanese, and he's not very good at the language.
Though it didn't seem possible, reincarnated Beat hates his first name even more than the preincarnation, due to living in an English-speaking country and having it constantly butchered by teachers and even some family members on his mother's side.
Also because he knew Neku for a lot longer, he won't even call him Phones (whoaaaaaaaaa)
Abilities: Prior to and after the Reaper's Game, Beat had no supernatural powers whatsoever. During the game, he had the ability to use psychs, or imagination-based attacks.
As a player, he used a pin called "Respect," which was a shockwave type that he used to reinforce a skateboard into a weapon. He also had the ability to make a pact with another person, which linked their vitalities together and created a shared light puck that strengthened their attacks but had to be passed between each other. He could also gain fusion attacks with that partner by having them play a card game similar to Poker.
An example of his basic gameplay and his first two fusion attacks.
He was a Reaper for a week, which gave him a pair of wings that he could use to fly and a different set of abilities. It also presumably added some Darkness flavor to his attacks, as his shockwaves as a Reaper were purple in color. He had moves such as:
* A combo where he spun in place on his board to kick up a small wave of energy from the ground, which he could chain up to two times.
* Leaping up into the air, then slamming straight down, thus creating a medium-size shockwave in a circle out from him.
* Charging forward at high velocity with an energy barrier around him. (It should be noted that Reaper Beat was damn fast in general, leaving behind afterimages when charging, dashing, jumping, etc.)
* He had the ability to summon and throw a sort of red shuriken, that looked like three crescents back to back. They're huge, about as tall as a character's torso, but slow. He could throw up to four at a time.
* He could also make a sort of shadow copy of himself to fight two people at once. The copy does everything the original does.
For some visuals, watch this LP at about 2:48 on.
Roleplay Sample – Third Person: An old sample from Route 29.
Roleplay Sample - Network:
[Text/Video]
[Beat has echoed himself up a hat! Not really getting what that's about, he took it home with him and now (after saving the mysterious head numbers to his computer just to get them out of his skull), you can see him typing up a craigslist ad in the lost and found section.]
FOUNED BEENY!
ITZ BLACK W/ A SKULL ONNA FRON
[wait why is he bothering to describe it? He has a webcam, doesn't he? He'll just upload a picture.
Beat mouses over to flick the camera on, adjusts it, and picks up the hat... then puts it on to model while making goofy faces into the camera. He takes a few screengrabs, then leans back contemplatively, a less silly look settling on his features as he takes a good look at himself in the screen. Huh. It's actually really snug and comfortable, like it was made just for him. He grins wryly, tugging on the edge a bit.]
Yo, can I keep this? It don't look half bad on me.
[He asks no one in particular - in fact, he even looks behind him as if he's talking to an imaginary person. Which he is.
But we know how that goes, don't we? He turns around and there's someone else in the camera, like a freaking ghost movie. His hands fly up in shock, he yells -]
BWAAAAAH!
[-and he almost knocks himself out of his chair. Instead it just rolls back with him and hits the wall. Bang!]
For more commentspam samples, see his Hunter's Game intro. (Mind that this is canon Beat and taken from Week 2.)
Any Questions? Yes but FIRST, I'll clarify that I am apping together with
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Now for the question: As there is no particular 'canon point' for a reincarnation, and it appears TWEWY characters don't have to die to tap into the abilities that were once only relevant in the UG, will it be possible to echo abilities from both his Player and Reaper pools? ... And for shits and giggles, would he be able to echo the Kooma Panda he summoned in his appearance in Kingdom Hearts: Dream Drop Distance?